Variable: BUFFERED_POSITION_STEP
const BUFFERED_POSITION_STEP: 1 = 1;
Defined in: packages/player/src/state.ts:494
How far PlayerState.bufferedPosition must move before the reducer publishes it, in seconds.
Remarks
mpv republishes demuxer-cache-time continuously — ~4-6 broadcasts per
second in steady playback, and it keeps filling while paused too. Each
accepted value is a fresh PlayerState object and a full state fan-out, so
left unquantised this single property makes the "state changes only on
discontinuities" contract untrue for the entire life of a session.
One second is chosen, not tuned: it is the granularity every consumer of the
value already works at (a buffer bar is a few hundred pixels wide over a
multi-minute track; media3's setContentBufferedPositionMs feeds the same
bar; the media-session persistence layer rounds to seconds anyway), and it
is coarse enough that a 4-6 Hz feed becomes ~1 Hz at the fastest fill and
silent at a realistic one.